Vitenskapelig artikkel
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Jostein Kleveland; Michail Giannakos; Yngve Lindvig
(2026). Teacher–AI Collaboration to Support Assessment and Feedback: A Case Study in Norwegian Secondary Education. (ekstern lenke)
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Jostein Kleveland; Michail Giannakos; Anders Lindvig
et al. (2025). Teacher-GenAI Collaboration to Enhance Formative Feedback. (ekstern lenke)
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Ruben Kroken Rokkones; Michail Giannakos
(2025). Toward hybrid teaching intelligence: investigating the potential of teacher–AI collaboration using large language models. (ekstern lenke)
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Tasos Hovardas; Kyriaki Vakkou; Konstantina Arampatzi
et al. (2026). STE(A)M Learning Ecologies and creativity: A typology of open schooling projects based on stakeholder and learner engagement. (ekstern lenke)
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Eleni Chatzidaki; Michail Giannakos; Evita Tasiopoulou
et al. (2025). Learning ecologies as an inclusive impactful approach to increasing science literacy. (ekstern lenke)
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Eleni Chatzidaki; Elisabeth Phung Nguyen Doan; Emma Thoresen Kjelstrup
et al. (2025). Gamification in Informal Science Education: Enhancing Children's Motivation and Engagement with VitenChallenge Application. (ekstern lenke)
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Kshitij Kshitij; Michail Giannakos
(2024). Carry-forward effect: providing proactive scaffolding to learning processes. (ekstern lenke)
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Jacqueline Anton; Giulia Cosentino; Mirko Gelsomini
et al. (2024). Mathematics MOVES Me—Digital Solutions for Co-ordinating Enactive and Symbolic Resources: The Case of Positive and Negative Integer Arithmetic. (ekstern lenke)
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Michail Giannakos; Iro Voulgari; Sofia Papavlasopoulou
et al. (2020). Games for Artificial Intelligence and Machine Learning Education: Review and Perspectives. (ekstern lenke)
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Evangelos Niforatos; Athanasios Vourvopoulos; Michail Giannakos
(2020). Endowing Head-Mounted Displays with Physiological Sensing for
Augmenting Human Learning and Cognition. (ekstern lenke)
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Michail Giannakos
(2014). Exploring students intentions to study computer science and identifying the differences among ICT and programming based courses. (ekstern lenke)
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Michail Giannakos; Maria Letizia Jaccheri; John Krogstie
(2016). Exploring the relationship between video lecture usage patterns and students' attitudes. (ekstern lenke)
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Serena Lee-Cultura; Kshitij Sharma; Michail Giannakos
(2020). Using Multimodal Learning Analytics to Explore how Children
Experience Educational Motion-Based Touchless Games. (ekstern lenke)
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Michail Giannakos
(2020). Science Learning in the ICT Era: Toward an Ecosystem Model and Research Agenda. (ekstern lenke)
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Michail Giannakos
(2020). An Introduction to Non-formal and Informal Science Learning in the ICT Era. (ekstern lenke)
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Serena Lee-Cultura; Kshitij Sharma; Sofia Papavlasopoulou
et al. (2020). Motion-Based Educational Games: Using Multi-Modal Data to Predict Player’s Performance. (ekstern lenke)
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Michail Giannakos; Maria Letizia Jaccheri; John Krogstie
(2014). Looking at MOOCs rapid growth through thelens of video-based learning research. (ekstern lenke)
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Michail Giannakos; Maria Letizia Jaccheri
(2014). Code your own game: The case of children with hearing impairments. (ekstern lenke)
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Michail Giannakos; Roger Azevedo; Peter Brusilovsky
et al. (2024). The promise and challenges of generative AI in education. (ekstern lenke)
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Giulia Cosentino; Michail Giannakos
(2023). Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review. (ekstern lenke)
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Spyros Doukakis; Michail Giannakos; Christos Koilias
et al. (2013). Measuring Students' Acceptance and Confidence on Algorithms and Programming: The Impact of the Engagement with CS on Secondary Education. (ekstern lenke)
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Giulia Cosentino; Mirko Gelsomini; Kshitij Kshitij
et al. (2025). Students’ experience and learning outcomes in multisensory environments: the moderating role of interaction modalities. (ekstern lenke)
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Ilias Pappas; Patrick Mikalef; Michail Giannakos
et al. (2019). Explaining User Experience in Mobile Gaming Applications: An fsQCA Approach. (ekstern lenke)
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Michail Giannakos; Demetrios G. Sampson; Łukasz Kidziński
et al. (2016). Proceedings of the LAK 2016 Workshop on Smart Environments and Analytics in Video-Based Learning. (ekstern lenke)
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Michail Giannakos; Demetrios G. Sampson; Łukasz Kidziński
et al. (2016). Enhancing Video-Based Learning Experience through
Smart Environments and Analytics. (ekstern lenke)
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Michail Giannakos; Demetrios G Sampson; Łukasz Kidziński
(2016). Introduction to smart learning analytics: foundations and developments in video-based learning. (ekstern lenke)
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Patrick Mikalef; Ilias Pappas; Michail Giannakos
(2016). An integrative adoption model of video-based learning. (ekstern lenke)
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Michail Giannakos; John Krogstie; Trond Aalberg
(2016). Video-based learning ecosystem to support active learning: application to an introductory computer science course. (ekstern lenke)
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Anna Mavroudi; Anastasios Economides; Olga Fragkou
et al. (2017). Motivating students with Mobiles, Ubiquitous applications and the Internet of Things for STEM (MUMI4STEM). (ekstern lenke)
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Ilias Pappas; Sofia Papavlasopoulou; Panos Kourouthanassis
et al. (2017). Motivations and emotions in social media: Explaining users' satisfaction with FsQCA. (ekstern lenke)
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Sofia Papavlasopoulou; Kshitij Sharma; David Melhart
et al. (2021). Investigating gaze interaction to support children’s gameplay. (ekstern lenke)
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Boban Vesin; Katerina Mangaroska; Kamil Akhuseyinoglu
et al. (2022). Adaptive assessment and content recommendation in online programming courses: On the use of Elo-rating. (ekstern lenke)
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Ibrahim El Shemy; Maria Letizia Jaccheri; Michail Giannakos
et al. (2024). Participatory design of augmented reality games for word learning in autistic children: the parental perspective. (ekstern lenke)
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Kshitij Sharma; Serena Lee-Cultura; Michail Giannakos
(2022). Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning. (ekstern lenke)
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Spyros Doukakis; Michail Giannakos; Christos Koilias
et al. (2013). Measuring students' acceptance and confidence in algorithms and programming: The impact of engagement with CS on Greek secondary education. (ekstern lenke)
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Katerina Mangaroska; Kshitij Sharma; Dragan Gasevic
et al. (2020). Multimodal learning analytics to inform
learning design: Lessons learned from computing education. (ekstern lenke)
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Georgios Mylonas; Joerg Hofstaetter; Michail Giannakos
et al. (2023). Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countries. (ekstern lenke)
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Guido Rößling; Michail Giannakos
(2020). ITiCSE 2019 working groups report. (ekstern lenke)
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Giulia Cosentino; Jacqueline Anton; Kshitij Kshitij
et al. (2025). Exploring children's embodied interactions through digitally facilitated enactment: A case study when math education MOVES. (ekstern lenke)
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Michail Giannakos; Maria Letizia Jaccheri; Ioannis Leftheriotis
(2014). Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities. (ekstern lenke)
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Michail Giannakos; David Jones; Helen Crompton
et al. (2014). Designing Playful Games and Applications to Support Science Centers Learning Activities. (ekstern lenke)
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Zacharoula Papamitsiou; Martin Lunde; Jakob Westermoen
et al. (2021). Supporting Learners in a Crisis Context with Smart Self-Assessment. (ekstern lenke)
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Patrick Mikalef; Kshitij Sharma; Ilias Pappas
et al. (2020). Seeking Information on Social Commerce: An Examination of the Impact of User- and Marketer-generated Content Through an Eye-tracking Study. (ekstern lenke)
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Michail Giannakos; Ilias Pappas; Patrick Mikalef
(2014). Absolute price as a determinant of perceived service quality in hotels: a qualitative analysis of online customer reviews. (ekstern lenke)
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Ilias Pappas; Adamantia Pateli; Michail Giannakos
et al. (2014). Moderating effects of online shopping experience on customer satisfaction and repurchase intentions. (ekstern lenke)
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Konstantinos Chorianopoulos; Michail Giannakos
(2014). Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice. (ekstern lenke)
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Sofia Papavlasopoulou; Michail Giannakos
(2020). Looking at the Design of Making-Based Coding Activities Through the Lens of the ADDIE Model. (ekstern lenke)
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Ilias Pappas; Panos Kourouthanassis; Michail Giannakos
et al. (2014). Shiny happy people buying: the role of emotions on personalized e-shopping. (ekstern lenke)
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Ilias Pappas; Patrick Mikalef; Michail Giannakos
et al. (2018). Big Data and Business Analytics Ecosystems: Paving the way towards digital transformation and sustainable societies. (ekstern lenke)
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Maria Letizia Jaccheri; Michail Giannakos
(2012). Open Source Software for Entertainment. (ekstern lenke)
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Serena Lee-Cultura; Kshitij Sharma; Sofia Papavlasopoulou
et al. (2020). Using sensing technologies to explain children's self-representation in motion-based educational games. (ekstern lenke)
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Michail Giannakos; Konstantinos Chorianopoulos; Maria Letizia Jaccheri
et al. (2012). “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment. (ekstern lenke)
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Serena Lee-Cultura; Kshitij Sharma; Michail Giannakos
(2021). Multimodal AI Agent to Support Students’ Motion-Based Educational Game Play. (ekstern lenke)
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Agata Błachnio; Aneta Przepiórka; Oleg Gorbaniuk
et al. (2024). Measurement invariance of the Facebook intrusion questionnaire across 25 countries. (ekstern lenke)
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Kshitij Sharma; Evangelos Niforatos; Michail Giannakos
et al. (2020). Assessing cognitive performance using physiological and facial features: Generalizing across contexts. (ekstern lenke)
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Kshitij Sharma; Michail Giannakos; Pierre Dillenbourg
(2020). Eye-tracking and artificial intelligence to enhance motivation and learning. (ekstern lenke)
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Peter Hubwieser; M Armoni; Michail Giannakos
et al. (2014). Perspectives and visions of computer science education in primary and secondary (K-12) schools. (ekstern lenke)
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Kshitij Sharma; Michail Giannakos
(2020). Multimodal data capabilities for learning: What can multimodal data tell us about learning?. (ekstern lenke)
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Konstantinos Mikalef; Michail Giannakos; Konstantinos Chorianopoulos
et al. (2012). “Do not touch the paintings!” The benefits of interactivity on learning and future visits in a museum. (ekstern lenke)
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Konstantinos Chorianopoulos; Michail Giannakos
(2013). Merging Learner Performance with Browsing Behavior in Video Lectures. (ekstern lenke)
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Christina Ilioudi; Michail Giannakos; Konstantinos Chorianopoulos
(2013). Investigating Differences Among the Common Used Video Lecture Types. (ekstern lenke)
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Michail Giannakos; Konstantinos Chorianopoulos; Marco Ronchetti
et al. (2013). Expanding Horizons and Envisioning the Future of Analytics on Video-Based Learning. (ekstern lenke)
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Sofia Papavlasopoulou; Kshitij Sharma; Michail Giannakos
(2019). Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences. (ekstern lenke)
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Michail Giannakos; Patrick Mikalef; Ilias Pappas
(2019). Technology-Enhanced Organizational Learning: A Systematic Literature Review. (ekstern lenke)
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Kshitij Sharma; Ioannis Leftheriotis; Michail Giannakos
(2020). Utilizing interactive surfaces to enhance learning, collaboration and engagement: Insights from learners’ gaze and speech. (ekstern lenke)
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Michail Giannakos; Adamantia Pateli; Konstantinos Chorianopoulos
(2013). Investigating Facebook's acceptance and satisfaction: a study in the Greek university community. (ekstern lenke)
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Patrick Mikalef; Kshitij Sharma; Ilias Pappas
et al. (2017). Online reviews or marketer information? An eye-tracking study on social commerce consumers. (ekstern lenke)
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Michail Giannakos; Maria Letizia Jaccheri
(2018). From players to makers: An empirical examination of factors that affect creative game development. (ekstern lenke)
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Ilias Pappas; Michail Giannakos; Demetrios G. Sampson
(2016). Making Sense of Learning Analytics with a Configurational Approach. (ekstern lenke)
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Ilias Pappas; Patrick Mikalef; Michail Giannakos
(2016). Video-Based Learning Adoption: A typology of learners. (ekstern lenke)
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Agata Błachnio; Aneta Przepiorka; Martina Benvenuti
et al. (2016). An international perspective on Facebook intrusion. (ekstern lenke)
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Zacharoula Papamitsiou; Michail E. Filippakis; Marilena Poulou
et al. (2021). Towards an educational data literacy framework: enhancing the profiles of instructional designers and e-tutors of online and blended courses with new competences. (ekstern lenke)
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Evangelos Niforatos; Tianhao He; Athanasios Vourvopoulos
et al. (2024). Democratizing EEG: Embedding Electroencephalography in a Head-Mounted Display for Ubiquitous Brain-Computer Interfacing. (ekstern lenke)
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Giulia Cosentino; Jacqueline Anton; Kshitij Kshitij
et al. (2025). Generative AI and multimodal data for educational feedback: Insights from embodied math learning. (ekstern lenke)
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Ibrahim El Shemy; Maria Letizia Jaccheri; Michail Giannakos
et al. (2024). Augmented reality-enhanced language learning for children with autism spectrum disorder: a systematic literature review. (ekstern lenke)
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Michail Giannakos; Varvara Garneli; Konstantinos Chorianopoulos
(2015). Exploring the Importance of “Making” in an Educational Game Design. (ekstern lenke)
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Michail Giannakos; Ilias Pappas; Maria Letizia Jaccheri
et al. (2016). Understanding student retention in computer science education: The role of environment, gains, barriers and usefulness. (ekstern lenke)
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Ilias Pappas; Panos Kourouthanassis; Michail Giannakos
et al. (2017). Sense and sensibility in personalized e-commerce: How emotions rebalance the purchase intentions of persuaded customers. (ekstern lenke)
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Michail Giannakos; Kshitij Sharma; Sofia Papavlasopoulou
et al. (2020). Fitbit for learning: Towards capturing the learning experience using wearable sensing. (ekstern lenke)
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Ilias Pappas; Michail Giannakos
(2021). Rethinking Learning Design in IT Education During a Pandemic. (ekstern lenke)
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Ilias Pappas; Patrik Mikalef; Michail Giannakos
et al. (2017). Social Media and Analytics for Competitive Performance: A Conceptual Research Framework. (ekstern lenke)
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Serena Lee-Cultura; Kshitij Sharma; Michail Giannakos
(2021). Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach. (ekstern lenke)
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Kshitij Sharma; Sofia Papavlasopoulou; Michail Giannakos
(2022). Children's facial expressions during collaborative coding: Objective versus subjective performances. (ekstern lenke)
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Zacharoula Papamitsiou; Ilias Pappas; Kshitij Sharma
et al. (2020). Utilizing multimodal data through fsQCA to explain engagement in adaptive learning. (ekstern lenke)
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Kshitij Sharma; Zacharoula Papamitsiou; Michail Giannakos
(2019). Modelling Learners’ Behaviour: A Novel Approach Using GARCH with Multimodal Data. (ekstern lenke)
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Zacharoula Papamitsiou; Anastasios Economides; Michail Giannakos
(2019). Fostering Learners’ Performance with On-demand Metacognitive Feedback. (ekstern lenke)
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Patrick Mikalef; Michail Giannakos; Ilias Pappas
(2017). Designing social commerce platforms based on consumers ’ intentions. (ekstern lenke)
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Katerina Mangaroska; Kshitij Sharma; Michail Giannakos
et al. (2018). Gaze-Driven Design Insights to Amplify Debugging Skills: A Learner-Centered Analysis Approach. (ekstern lenke)
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Michail Giannakos; Patrick Mikalef; Ilias Pappas
(2018). Influence of Data Analysis, Entrepreneurial and Business Skills on Information Technology Firms: A Dynamic Capabilities Approach. (ekstern lenke)
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Sofia Papavlasopoulou; Michail Giannakos; Maria Letizia Jaccheri
(2016). Empirical studies on the Maker Movement, a promising approach to learning: A literature review. (ekstern lenke)
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Sofia Papavlasopoulou; Michail Giannakos; Maria Letizia Jaccheri
(2019). Exploring children’s learning experience in constructionism-based coding activities through design-based research. (ekstern lenke)
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Patrick Mikalef; Ilias Pappas; Michail Giannakos
et al. (2017). Determining consumer engagement in word-of-mouth: Trust and network ties in a social commerce setting. (ekstern lenke)
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Alissa N. Antle; Juan Pablo Hourcade; Jerry Alan Fails
et al. (2019). Designing for uprooted children: Issues, challenges, and opportunities. (ekstern lenke)
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Dimitra Christidou; Sofia Papavlasopoulou; Michail Giannakos
(2021). Using the lens of science capital to capture and explore children’s attitudes toward science in an informal making-based space. (ekstern lenke)
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Zacharoula Papamitsiou; Kshitij Sharma; Michail Giannakos
(2020). On the Dependence Structure between Learners' Response-time and Knowledge Mastery: If Not Linear, Then What?. (ekstern lenke)
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Sofia Papavlasopoulou; Kshitij Sharma; Michail Giannakos
(2018). How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking. (ekstern lenke)
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Michail Giannakos
(2016). Orchestrating 21st Century Learning Ecosystems using Analytics. (ekstern lenke)
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Katerina Mangaroska; Boban Vesin; Vassilis Kostakos
et al. (2021). Architecting Analytics Across Multiple E-learning Systems to Enhance Learning Design. (ekstern lenke)
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Kshitij Sharma; Sofia Papavlasopoulou; Michail Giannakos
(2019). Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes?. (ekstern lenke)
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Patrick Mikalef; Ilias Pappas; Michail Giannakos
(2016). Investigating Determinants of Video-Based Learning Acceptance. (ekstern lenke)
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Michail Giannakos; Maria Letizia Jaccheri; John Krogstie
(2015). How Video Usage Styles Affect Student Engagement? Implications for Video-Based Learning Environments. (ekstern lenke)
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Michail Giannakos; Monica Divitini; Ole Sejer Iversen
et al. (2015). Make2Learn: Fostering Engagement and Creativity in
Learning through Making. (ekstern lenke)
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Sofia Papavlasopoulou; Michail Giannakos; Maria Letizia Jaccheri
(2015). Designing creative programing experiences for 15 years old students. (ekstern lenke)
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Ilias Pappas; Michail Giannakos; Maria Letizia Jaccheri
et al. (2017). Assessing Student Behavior in Computer Science Education with an fsQCA Approach: The Role of Gains and Barriers. (ekstern lenke)
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Michail Giannakos; Monica Divitini; Ole Sejer Ivesren
et al. (2015). Making as a pathway to foster joyful engagement and creativity in learning. (ekstern lenke)
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Lukasz Kidziński; Michail Giannakos; Demetrios Sampson
et al. (2015). A Tutorial on Machine Learning in Educational Science. (ekstern lenke)
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Michail Giannakos; John Krogstie; Trond Aalberg
(2015). Toward a learning ecosystem to support flipped classroom: A conceptual framework and early results. (ekstern lenke)
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Varvara Garneli; Michail Giannakos; Konstantinos Chorianopoulos
(2017). Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students? performance and attitudes. (ekstern lenke)
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Michail Giannakos; Serena Lee-Cultura; Kshitij Sharma
(2021). Sensing-Based Analytics in Education: The Rise of Multimodal Data Enabled Learning Systems. (ekstern lenke)
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Michail Giannakos; Patrick Mikalef; Ilias Pappas
(2021). Systematic literature review of E-learning capabilities to enhance organizational learning. (ekstern lenke)
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Michail Giannakos; Zacharoula Papamitsiou; Panos Markopoulos
et al. (2020). Mapping child–computer interaction research through co-word analysis. (ekstern lenke)
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Kshitij Sharma; Michail Giannakos
(2021). Sensing technologies and child–computer interaction: Opportunities, challenges and ethical considerations. (ekstern lenke)
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Ilias Pappas; Sofia Papavlasopoulou; Patrick Mikalef
et al. (2020). Identifying the combinations of motivations and emotions for creating satisfied users in SNSs: An fsQCA approach. (ekstern lenke)
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Boban Vesin; Katerina Mangaroska; Michail Giannakos
(2018). Learning in Smart Environments: User-centered Design and Analytics of an Adaptive Learning System. (ekstern lenke)
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Kshitij Sharma; Katerina Mangaroska; Niels van Berkel
et al. (2021). Information flow and cognition affect each other: Evidence from digital learning. (ekstern lenke)
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Evangelos Niforatos; Camilla Tran; Ilias Pappas
et al. (2021). Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity. (ekstern lenke)
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Helen Crompton; Michail Giannakos
(2016). Mobile Applications to Support Learning Activities in a Science Center. (ekstern lenke)
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Guttorm Sindre; Michail Giannakos; Birgit Rognebakke Krogstie
et al. (2018). Project-based learning in IT education : definitions and qualities. (ekstern lenke)
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Michail Giannakos; Kshitij Sharma; Ilias Pappas
et al. (2019). Multimodal data as a means to understand the learning experience. (ekstern lenke)
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Michail Giannakos
(2013). Enjoy and learn with educational games: Examining factors affecting learning performance. (ekstern lenke)
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Michail Giannakos; Spyros Doukakis; Ilias Pappas
et al. (2015). Investigating teachers’ confidence on technological pedagogical and content knowledge: an initial validation of TPACK scales in K-12 computing education context. (ekstern lenke)
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Leftheriotis Ioannis; Michail Giannakos; Maria Letizia Jaccheri
(2017). Gamifying informal learning activities using interactive displays: an empirical investigation of students’ learning and engagement. (ekstern lenke)
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Sofia Papavlasopoulou; Michail Giannakos; Maria Letizia Jaccheri
(2017). Reviewing the affordances of tangible programming languages: Implications for design and practice. (ekstern lenke)
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Michail Giannakos; Trond Aalberg; Monica Divitini
et al. (2017). Identifying Dropout Factors in Information
Technology Education: A Case Study. (ekstern lenke)
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Michail Giannakos; Konstantinos Chorianopoulos; Marco Ronchetti
et al. (2014). Video-Based learning and open online courses. (ekstern lenke)
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Katerina Mangaroska; Michail Giannakos
(2017). Learning Analytics for Learning Design: Towards Evidence-Driven Decisions to Enhance Learning. (ekstern lenke)
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Patrick Mikalef; Ilias Pappas; John Krogstie
et al. (2017). Big data analytics capabilities: a systematic literature
review and research agenda. (ekstern lenke)
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Michail Giannakos; Monica Divitini; Iversen Ole Sejer
(2017). Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making. (ekstern lenke)
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Patrick Mikalef; Michail Giannakos; Ilias Pappas
et al. (2018). The human side of big data: Understanding the skills of the data scientist in education and industry. (ekstern lenke)
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Katerina Mangaroska; Michail Giannakos
(2018). Learning analytics for learning design: A systematic literature review of analytics-driven design to enhance learning. (ekstern lenke)
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Sofia Papavlasopoulou; Michail Giannakos; Maria Letizia Jaccheri
(2018). Discovering children's competences in coding through the analysis of Scratch projects. (ekstern lenke)
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Peter Hubwieser; M Armoni; Michail Giannakos
(2015). How to Implement Rigorous Computer Science Education in K-12 Schools? Some Answers and Many Questions. (ekstern lenke)
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Michail Giannakos; Konstantinos Chorianopoulos; Nikos Chrisochoides
(2015). Making sense of video analytics: Lessons learned from clickstream interactions, attitudes, and learning outcome in a video-assisted course. (ekstern lenke)
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Ilias Pappas; Luka Cetusic; Michail Giannakos
et al. (2017). Mobile learning adoption through the lens of complexity theory and fsQCA. (ekstern lenke)
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Stylianos Sergis; Demetrios G. Sampson; Michail Giannakos
(2018). Supporting school leadership decision making with holistic school analytics: Bridging the qualitative-quantitative divide using fuzzy-set qualitative comparative analysis. (ekstern lenke)
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Kshitij Sharma; Katerina Mangaroska; Hallvard Trætteberg
et al. (2018). Evidence for Programming Strategies in University Coding Exercises. (ekstern lenke)
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Ioannis Leftheriotis; Michail Giannakos
(2014). Using social media for work: Losing your time or improving your work?. (ekstern lenke)
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Serena Glyn Lee-Cultura; Kshitij Kshitij; Michail Giannakos
(2024). Multimodal Teacher Dashboards: Challenges and Opportunities of Enhancing Teacher Insights Through a Case Study. (ekstern lenke)
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Kshitij Kshitij; Serena Glyn Lee-Cultura; Sofia Papavlasopoulou
et al. (2025). Multimodal Effort Profiles and Children's Performance: Cognitive, Physiological and Physical Dimensions. (ekstern lenke)
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Michail Giannakos
(2013). Exploring the video-based learning research: A review of the literature. (ekstern lenke)
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Katerina Mangaroska; Kshitij Sharma; Dragan Gašević
et al. (2021). Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity. (ekstern lenke)
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Michail Giannakos; Sofia Papavlasopoulou; Kshitij Sharma
(2020). Monitoring Children’s Learning Through Wearable Eye-Tracking: The Case of a Making-Based Coding Activity. (ekstern lenke)
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Feiran Zhang; Hanne Brynildsrud; Sofia Papavlasopoulou
et al. (2024). Where inquiry-based science learning meets gamification: a design case of Experiverse. (ekstern lenke)
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Patrik Mikalef; Ilias Pappas; Michail Giannakos
(2016). Consumer intentions on social media: A fsQCA analysis of motivations. (ekstern lenke)
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Ilias Pappas; Trond Aalberg; Michail Giannakos
et al. (2016). Gender Differences in Computer Science Education: Lessons Learnt from an Empirical Study at NTNU. (ekstern lenke)
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Agata Błachnio; Aneta Przepiorka; Martina Benvenuti
et al. (2016). Cultural and Personality Predictors of Facebook Intrusion: A Cross-Cultural Study. (ekstern lenke)
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Ilias Pappas; Panos Kourouthanassis; Michail Giannakos
et al. (2016). The interplay of online shopping motivations and experiential factors on personalized e-commerce: A complexity theory approach. (ekstern lenke)
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Anna Mavroudi; Michail Giannakos; John Krogstie
(2018). Supporting adaptive learning pathways through the use of learning analytics: developments, challenges and future opportunities. (ekstern lenke)
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Christoforos Kostaris; Sergis Stylianos; Demetrios G. Sampson
et al. (2017). Investigating the potential of the flipped classroom model in K-12 ICT teaching and learning: An action research study. (ekstern lenke)
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Giulia Cosentino; Jacqueline Anton; Kshitij Kshitij
et al. (2024). Hybrid teaching intelligence: Lessons learned from an embodied mathematics learning experience. (ekstern lenke)
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Ilias Pappas; Panos Kourouthanassis; Michail Giannakos
et al. (2015). Explaining online shopping behavior with fsQCA: The role of cognitive and affective perceptions. (ekstern lenke)
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Kshitij Sharma; Zacharoula Papamitsiou; Michail Giannakos
(2019). Building pipelines for educational data using AI and multimodal analytics: A “grey‐box” approach. (ekstern lenke)
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Ilias Pappas; Kshitij Sharma; Patrick Mikalef
et al. (2020). How Quickly Can We Predict Users’ Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data. (ekstern lenke)
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Michail Giannakos; Spyros Doukakis; Helen Crompton
et al. (2015). Examining and mapping CS teachers' technological, pedagogical and content knowledge (TPACK) in K-12 schools. (ekstern lenke)
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Agata Błachnio; Aneta Przepiorka; Oleg Gorbaniuk
et al. (2019). Cultural correlates of internet addiction. (ekstern lenke)
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Ilias Pappas; Michail Giannakos; Demetrios G. Sampson
(2017). Fuzzy set analysis as a means to understand users of 21st-century learning systems: The case of mobile learning and reflections on learning analytics research. (ekstern lenke)
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Kshitij Sharma; Ilias Pappas; Sofia Papavlasopoulou
et al. (2022). Wearable Sensing and Quantified-self to explain Learning Experience. (ekstern lenke)
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Michail Giannakos; Ilias Pappas; Patrick Mikalef
(2017). The role of contemporary skills in information technology professionals: An FsQCA approach. (ekstern lenke)
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Konstantinos Mikalef; Michail Giannakos; Konstantinos Chorianopoulos
et al. (2013). Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit. (ekstern lenke)
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Ilias Pappas; Michail Giannakos; Patrik Mikalef
(2017). Investigating students’ use and adoption of with-video assignments: lessons learnt for video-based open educational resources. (ekstern lenke)
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Michail Giannakos; Maria Letizia Jaccheri; Ioannis Leftheriotis
(2012). Learning and Creativity through Tabletops: A Learning Analytics Approach. (ekstern lenke)
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Ilias Pappas; Michail Giannakos; Vassilios Chrissikopoulos
(2013). Do Privacy and Enjoyment Matter in Personalized Services?. (ekstern lenke)
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Michail Giannakos; Maria Letizia Jaccheri
(2013). Software and HardwareIntensive Activities for Supporting Creative Learning. (ekstern lenke)
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Varvara Garneli; Michail Giannakos; Konstantinos Chorianopoulos
et al. (2013). Learning by Playing and Learning by Making. (ekstern lenke)
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Michail Giannakos; Maria Letizia Jaccheri; Sandro Morasca
(2013). An empirical examination of behavioral factors in creative development of game prototypes. (ekstern lenke)
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Patrick Mikalef; Michail Giannakos; Adamantia Pateli
(2013). Shopping and Word-of-Mouth Intentions on Social Media. (ekstern lenke)
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Ilias Pappas; Michail Giannakos; Panos Kourouthanassis
et al. (2013). Assessing Emotions Related to Privacy and Trust in Personalized Services. (ekstern lenke)
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Patrick Mikalef; Adamantia Pateli; Michail Giannakos
(2013). Why Are Users of Social Media Inclined to Word-of-Mouth?. (ekstern lenke)
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Barbara Wasson Lillehaug; Michail Giannakos; Marte Blikstad-Balas
et al. (2024). Implementing Learning Analytics in Norway: Four Central Dilemmas. (ekstern lenke)
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Michail Giannakos; Maria Letizia Jaccheri
(2013). An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments. (ekstern lenke)
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Alexandra Angeletaki; Marcello Carrozzino; Michail Giannakos
(2013). Mubil, creating an Immersive Experience of old books to support learning in a Museum-Archive environment. (ekstern lenke)
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